3/19/08

Hellgate: London Multiplayer


Hellgate: London was designed to be primarily focused on solo and cooperative PvE combat, but players can duel and there is a free-

for-all PvP Mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into

PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP

mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create a

“friendly-fire” way of playing the game. In multiplayer mode, players can meet and organize for team play and quests in safe

zones - the old Underground stations, protected by the Freemasons' wards. The world will not be split in "shards" or servers, but

rather play like a massively multiplayer online game with heavy instancing, such as Guild Wars. Every character is capable of soloing

the entire game. Grouping with other players is optional, though grouping will bring benefits in terms of experience gain and items.

As the number of players within an instance increase, the difficulty of the instance increases. The game does not feature LAN support.

Servers and regional support

Ping0 manages the US and EU regional servers for Hellgate: London, while IAHgames manages the SEA regional server along with the game support and user forums for SEA region players.

Hellgate: London was launched on 31st October (Singapore time) for the SEA region. IAHGames is the company distributing the game and hosting the regional server. From its launch from 31st October, IAHGames has received complaints for not being able to implement patch 0 in a timely fashion.

Hellgate: London Gameplay

gHellgate: London is an action role-playing game that builds upon the core design of roguelikes by using random generation of maps,

monsters, and loot to allow for replayability. The game can be played in either third person perspective or first person perspective.

Melee classes default to a third-person view, whereas ranged classes default to a first-person view. Precision aiming is not required to

use most weapons; which track their targets, “lock-on”, or carpet an area with explosives. The game contains sniper rifles and other

weapons that require accurate manual aiming, most are exclusive to the Hunter faction. Hellgate: London can be played offline or

online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters,

classes, quests, events, titles, game modes and other content.The game consists of five acts to unify the areas a player travels through

on a greater scale. All acts account for approximately 40 hours of single-player gameplay.

The game world of Hellgate: London is a set of demon-infested dungeons and city streets, featuring safe zones such as disused

Underground stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at NPC

merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly

generated, levels are fully 3D, rendered with the game's own proprietary graphics engine. Included in these environments are

randomly generated enemies, bosses and items. The game features historical London areas and buildings, St. Paul's Cathedral was

featured in an early concept art drawing. Another building that has been brought up in an interview is the Clock Tower which houses

Big Ben.[citation needed]

Hellgate: London

Hellgate: London is a dark fantasy-themed action role-playing game developed by Flagship Studios and released on October 31,

2007. One major update, ‘’The Stonehenge Chronicles’’, has been released since game launch.

Set in a post-apocalyptic London in the year 2038, Hellgate: London allows the player to team up to battle demons. The game

features both single-player and multiplayer components, with the online component featuring many MMORPG-like elements such as

subscription plans, player versus player combat, and guild formation.

3/17/08

Fantasy XI: Game economy


Final Fantasy XI has a largely player-based economy, with a heavy reliance on "Auction Houses" in each of the major cities of Vana'diel. There are certain economic controls in place mainly in the form of fees and taxes, including a percentage tax on items purchased and a fee for putting items up for auction. Transportation, auction house, item storage, and tax fees do not go to players; these gil sinks effectively remove money from the economy to prevent inflation.

Square Enix has stated that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI. In early 2006, Square Enix discovered that a group of players had found a way to generate game currency and exchange it for real currency, which, in turn, drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion gil was removed from circulation. In July 2006, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce. Since 2006, Square Enix has regularly banned accounts found to be in violation of the terms, some of them using third-party tools, effectively removing billions of gil from the in-game economy.




Fantasy XI: Crafting and hobbies

In addition to completing quests and missions, players can participate in several side-minigames and other activities. One such minigame is fishing, where players can measure their strength against the fish they attempt to catch. Another is clamming, where players collect as many fish or sea creatures as possible without going over their bucket's size limit. Gardening allows players to raise plants in their residence, or "mog house" as it is known in the game. The raising and breeding of Chocobos was a long-requested activity enabled in the summer 2006 update. Chocobo racing began in March 2007, which allowed for the racing of player-raised Chocobos against non-player characters (NPCs). Winning racers can earn "Chocobucks", which can be used to buy, for example, items that assist Chocobo breeding.
An important part of the game is the accumulation of items, especially rare ones, which allow players to create powerful spells and weapons. There are many ways to obtain items, such as harvesting, excavating, logging, mining, defeating monsters, and digging by using Chocobos. Square Enix attempted to increase the opportunity for players to find rare items in order to equalize the game and stop the practice of "gil selling", or exchanging real money for in-game items. There had been an item auction system that was shut down due to some players exploiting the system. Items can be created by combining elemental crystals obtained by fighting monsters with other items in a process called "synthesis". Recipe results can vary widely based on the player's skill and the quality of the player's items.

Fantasy XI: Basic gameplay


Basic gameplay

Gameplay in Final Fantasy XI consists of two major components: missions, through which the main storyline of the game is told, and quests, which do not advance the main storyline, but fill out the game's fantasy world. Missions are undertaken to advance in rank, access new areas, gain new privileges and advance the various storylines. Each nation and expansion has its own set of missions, which a player must complete to advance in rank; a player may only complete missions for his home country. Quests may be undertaken for various rewards. At release, over one hundred quests were available to play and new quests are added frequently.

Battles in Final Fantasy XI take place in the same world in which players move around, unlike previous Final Fantasy games in which a battle would take place in a new screen. Monsters within the game operate under a system of "claim" and "enmity". A monster is "claimed" the moment a player performs any offensive action upon it, including physical or magical attacks or offensive job abilities. With some exceptions, once a monster is "claimed" it can only be attacked by players in the party or alliance of the player that claimed it. A monster will focus its attention on whomever has built up the most enmity. Players have several means at their disposal, from spells to abilities to items, to build up enmity and shed it to their advantage in battle. Players obtain in-game money known as gil by defeating a type of monster called Beastmen, though, unlike previous Final Fantasy games, this monster leaves only small amounts.

Unlike many MMORPGs, there is no way to attack other players. However, since 2004, several ways of competing with other players have been added. The system of player competition is known as "Conflict", and occurs only with the permission of both players. The first form of competition was called "Ballista", in which players scored points by throwing rocks into a castle-like structure known as a "Rook". In February 2006, a second form of competition was released called "Brenner", in which players steal the opposing team's flames and place them in a container on their own side. By maintaining these flames, points are awarded which determine the winner. New battle events have also been introduced including "Salvage", "Einherjar", and "Pankration". Square Enix has also instituted a "marriage ceremony" for those who wish to do so.

Fantasy XI: Gameplay


Final Fantasy XI, in addition to being an MMORPG, differs from previous titles in the series in several ways. Unlike the predefined main characters of previous Final Fantasy titles, players are able to customize their characters in limited ways, including race, gender, face, hair color, body size, job, and allegiance. Also unlike previous games in the series, all battles occur in real time, and enemies are no longer randomly encountered.

There are 32 public game worlds, a cluster of servers, available for play with approximately 15 to 20 000 players in each. The servers are named after summoned monsters from previous Final Fantasy titles, such as Ifrit and Diabolos. Players have the ability to move between servers, though few do; more common is the creation of different characters on different servers who can send items between each other. There are no region-specific or system-specific servers, and unlike most online games, players of different languages play in the same world and can interact through automatic language translation.

Players have the option of using any combination of a keyboard, mouse, and controller to play Final Fantasy XI. If a player using a PlayStation 2 or an Xbox 360 does not have a keyboard, the game provides a method for communication within the game. The heads-up display in Final Fantasy XI consists of a log window, menus, and several game information elements. The log window at the bottom of the screen displays system messages, battle messages, and text input by other players. Players may choose to filter what appears in the log window. "Menus" allow the player to access different commands, status windows, and configuration options. The "action command menu" appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through the use of keyboard shortcuts, as well. Square Enix also allows players to communicate by text messaging with people playing the game online.

Fantasy XI: Online



Fantasy XI: Online, is a massively multiplayer online role-playing game (MMORPG) developed and published by Square (later Square Enix) as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002. It was localized and released for the North American market on October 28, 2003, and for the European market on September 17, 2004. An Xbox 360 version was released worldwide in April 2006 as the system's first MMORPG and the first cross-platform MMORPG.

The story is set in the fantasy world of Vana'diel, where tasks can be performed to improve a character's powers or to complete quests. Players are able to customize a character that they will guide through the story. There are also hundreds of quests that allow players to gain various rewards, as well as a growing number of player versus player competitions.

In January 2004, Square Enix announced that more than 500,000 users, using more than one million characters, were playing the game. As of 2006, between 200,000 and 300,000 active players logged in per day, and the game remains the dominant MMORPG in Japan. Four expansions for the game have been released, capitalizing on the game's success.

WoW Gamers GuideWorld of Warcraft Game Guide: Hunter, Shamans and Warlock Game Guide


World of Warcraft is a game that has many dimensions to how it is best played. This is why there are many game guides that are available to download all over the internet. World of Warcraft is a game that involves role playing so you need to work out a strategy to get your character on as high a level as possible and there are many ways to do this. There are within the game many skills that need to be mastered to enhance your experience or if you simply need to have help in a particular area of the many parts of the game. Here are the three guides which are most sought after by wow gamers.

World of Warcraft hunter guide: Hunters are powerful characters in the game. They are held up high in the game due to their ability of having a creature in the game as companion for their adventures and quests. How to harness their power of influencing creatures in the game is what will make you or break you in the game. Do it right and as a Hunter you will be unstoppable regardless of the race you choose. Horde races like the Taurens are very skilled hunters and this is why one of the best Horde guides, Johanna’s 1-70 power leveling guide, is mostly dedicated to this class.

World of Warcraft Shaman Guide: The Warcraft of Shamans is one for being able to conjure up spells. The more they level up the more powerful their spells become. Look out for the Ghost Wolf spell at level 20, this allows the shaman to transform into a beast enhancing his or her movement. However the ability to conjure up spell while in this condition is suppressed. The lore, or story, behind the Shamans is that they garner their power with the help of the "Elemental Spirits" which are: Air, Earth, Wilds, and Fire.

World of Warcraft Warlock Guide: They are much like the Shamans in that they can cast spells but they have a darker more demonic side than the Shamans. They cast spells to inflict pain and maximum damage. Interestingly on the alliance side Gnomes and Humans are the two races that are eligible to become Warlocks. Unsurprisingly on the Horde side it is the Orcs, Undead and the Blood Elves who have defected from the Alliance during the recent Burning Crusade. While this maybe a truly sinister class it is a most powerful one.

For the ultimate in wow guides visit World Of Warcraft Guides Reviewed Always updated with the latest strategies and tips in World Of Warcraft. Click here to find out more: http://worldofwarcraftguides.info

Online games



Welcome to my mika games blog.Here you will learn about game online tips and how to find good information.

Online games refer to games that are played over some form of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.

The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World Of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members.

After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.

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