5/23/09

World of Warcraft Trading Card Game - Heroes of Azeroth


One must have slept in the last three years, if they have not heard of Blizzards "a billion dollar success of" World of Warcraft. Another concept that has gained an exorbitant milliardsum story is based on the pool deck cards (CCGs) such as. Magic: The Gathering. What is more natural than to combine two successes? This might be the idea behind World of Warcraft: Trading Card Game, which brings the world of Azeroth and offline in the rooms daily.

Warcraft on cardboard
In World of Warcraft: Trading Card Game (the WoW: TCG), will assume the role of one of the heroes of Azeroth, where the warlike horde fierce fighting against the alliance armies. This does not mean that the game requires that players are on their side in the conflict, you can play against each other, even on one of the heroes in principle allies. The heroes are represented by cards in play, and the goal is not surprising, to completely eliminate your opponent.

WoW: TCG uses many of the same conventions comparable games. Each player must build a deck of 60 cards, which means the game of cards written by hand, which can then be put into play to influence the outcome. The ordinary players, in turn, to make a turn until you find a winner, or a player completely determine the deceased person or a player is unable to draw a card from his stack when necessary.

The game presents a variety of paper types, which together constitute the arsenal player has available and which vary in modes of play. Perhaps the main card is your brand whose characteristics provides guidance on what options you have in play. Although most of the maps in game theory can be used in each deck, there are cards that require your brand possesses specific characteristics.

The Allies (employees) a person can do depends on the fact that your hero is the alliance or horde, but to reduce its class, such as skills (capacity) is possible to include the cards in the deck, so as to use the Warlock-related skills, it must be Warlock. There are a number of other restrictions, including those relating to your profession, but generally you have a good chance to customize your deck so that it is your only place on the strengths, but is flexible enough for example. Thursday Paladin deck away from having to be similar.

The entire game on the table, but otherwise must be cards played from the hand before they affect the game. Beyond heroes are four types of cards, the above-mentioned allies and the skills and missions (missions) and machinery (equipment). To play a card that requires you to pay a price in terms of resources. Each turn is required to submit a maximum of one card in front of them as a resource face down. It can be any map, but you choose to search, you have the following opportunity to gain a bonus to do this research - usually with a number of resources.

The most common bonus gives you permission to draw one or more cards from the deck, but there are also more exotic as a bonus may be useful to build a strategy around. Equipment is weapons, armor, rings, etc., placed next to your mark, and may be used only by this - to attack or to defend against incoming damage. While the heroes may use only one or two weapons, according to their class, they can enter various pieces of armor that make them able to guard more effectively against attacks in the same turn.

Specific skills are skills class, which usually involves a one-off effect, but sometimes has a continuous effect until canceled in different ways. An example of the former might be a card that gives 5 damage to one or more allies, and a card that gives life to all allies 1 is an example of the latter type. And now we are moving to the point where it becomes really interesting, as allies.

Allies are people who help your brand during the game, and it is largely those who have to distribute the injury to win the game for you. The Allies have two main statistics, attacks, and the life that the first is fundamental to how much damage their shares, while the other determines the amount of damages that can withstand before they die and end the stack of cards used. Unlike other similar games, make an ally, in whole or permanently affixed. This means that as long as the damage accumulates card is removed from the game, because the total loss of - or above - a short life.

In addition to these basic rules, the Allies also different skills, such as, for example. that can not be attacked by the enemy or it can act stand-in for a full or ally that was attacked. In general, allies are the main tactics of the game, supplemented by minor powers cards, and the interaction between the allies you choose to include in your deck, the alpha and omega of Deckers strength.

Combat system is also only a few words to you. In the attack phase of your trip, select the allies who are in the game by attacking, and what an ally (or entirely) is the attack on the target. Have your been provided with one or more weapons, you can also send in this field. The attacks will be announced and implemented one by one and killed the card is removed from the game. They have an ally or been damaged, but survived, the damage recorded by markers that are not included in the game, but you can use anything from dice to match coins.

The cards you use in your assault phase will be reversed on the page indicating that they are spent, and since the vast majority of the special skills required allies hold that the ally will be reversed in order to use these skills are not available for your defense after opponent having the next phase of attack. This applies to all the time to weigh the need for defense against the desire to hand as much as possible the damage in a trip.

For people with the knowledge of other CCG's will WoW: TCG is easy to get. Rule book seems at first sight overall, but the rules are explained in brief and concise, with lots of illustrations and examples, which makes you get started quickly. WoW: TCG is not for everyone. While the game is solid and it works perfectly, it adds virtually nothing to the genre. Even if the rules are simple, does not mean that the game can take a strategic and perhaps most importantly, the tactical front.

Combat system means that each shift should carefully consider the allies to attack, not least of which is to attack. And 'the temptation to go straight into the opponent's belly full, but this often leads to that in the long runway is far behind the number of allies on the board, which rarely brings something good. The game does not exist in English, and although most maps are not particularly rich, it is reasonable knowledge of English a prerequisite.

Many of the GCC's sejlivede is thematically in a popular culture, for example. Star Wars, The Lord of the Rings and Yu-Gi-Oh, and a large part of the game are the fans who are already interested in the subject. WoW: TCG is surely those who have played World of Warcraft on PC, but others can take pleasure in the game.

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