5/23/09

Creating a Blizzard has already passed in a changing game genre?


The real-time strategy (RTS) is usually a little 'of a decline. It does not get the same level of media interest and consumer who has obtained a decade ago. In recent years, the only series that has held high the torch is the RTS series Command and Conquer.

Sure, there were a couple of Supreme Commander games, but appeal to niche audiences and the media player is overwhelmed by the ridiculous amount of the combination of units. The Command and Conquer games still follow the same formula of Dune 2 which was released 17 years ago.

Supreme Commander, for all its complexity, is simply an expanded and updated total annihilation, a game that was published 15 years ago. The fundamental problem with the RTS genre is that it's horrible stagnant. Has the same rock-paper-scissors unit, basic construction and management of the resources it had in the early nineties.

However, Relic Entertainment swooped to save the day with the Dawn of War (Dow) series at the end of 2004. Dow was almost a complete rethinking of the way in which an RTS must be done. It focused on the battles over natural base for building example.

Collection of resources is made easier, and the emphasis has been placed apart from the fun of an RTS: the killing of the boy in other, more vicious way possible. Relics expanded this concept in the Second World War games Company of Heroes, which has managed to mix the fun of DoW with the tactics of a WW2 game.

Usually, WW2 games are complex and you need the patience of a Zen master to understand the intricate game that has the media player completely. Company of Heroes has managed to dodge the bullet with its simple system of coverage and the general application of logical solutions to complex problems. It 'was a phenomenal game, and you should be ashamed of themselves for not playing.

Five years later, Dawn of War 2 is out and has managed to redefine the RTS genre once again by changing the nature of the single-player campaign, and focusing attention on specific groups of units and their capabilities. You can upgrade individual squads, and through the story, instead of producing a mass of soldiers without a name, as in any other RTS. Relic is the new leader, and DoW2 is breaking new ground in the search for a new gaming experience. It 'been a commercial success and critical and I, as an avid RTS fan, I am very grateful for Relic innovation.

This brings me back to Blizzard perfectly. Their contribution to the RTS genre has been strong engines, excellent stories and balanced the game. StarCraft masterpiece that was their appeal to the competition the players and people who think like me to play is always fun. E 'stato, in all honesty, a Fluke that South Korea is latched on the market as he did. Eleven years later, is still in the process of competition has done.

WarCraft 3 is probably a better game, but that fell by the wayside. Dota, a custom map for WarCraft 3, is the only thing that was held relevant. If South Korea does not fall on them to play and watch StarCraft, it would have been as successful and meaningful stake in the culture it is today? I am willing to say no, especially in light of the failure WarCraft 3 on the competitive gaming circuit.

Now we are on the cusp of their masterpiece in a row, and the frame could not be higher. People are the beta invites given to purchase BlizzCon 2008 from eBay for about $ 200 a piece. Yet, I think that StarCraft 2 in the state that we have seen, does not take much for StarCraft to the next level. Yes, it is beautiful and there are a few new units and abilities and whatnot, but where is the true evolution? If anything, StarCraft 2 is shaping up to be 1.5 StarCraft. If this was an expansion pack like this, I would be very happy with him.

Wrath of the Lich King has been a stellar expansion for World of Warcraft (WoW) and he has done for StarCraft 2 WoW is doing something for StarCraft 1 - Improving the graphics, bits and pieces of new things, and a general trend that keeps the game fresh and interesting. StarCraft is 11 years, its sequel needs more bits and pieces of new material in order to reaffirm its position as perhaps the greatest RTS of all time. Dawn of War 2 has set the bar very high and I do not think StarCraft 2 will reach it. The single-player campaign has not yet been announced, so perhaps that could be the real trend that I seek. The narrative could be mind-blowing and the structure of the campaign could be innovative and fresh. However, Blizzard refuses to say anything. To what do I have my doubts.

To give you an indication of where Relic as the market leader, evasion magazine had a poll where readers were invited to vote between Relic and Blizzard in an epic showdown. After allegations of cheating (this is a forum poll, why people cheat?), And a tie, the survey went into overtime. Relics won by 0.1 of a percent. The victory would not have been more limited, but a giant upset.

This article originally appeared here on StarCraft 2 Mania. StarCraft 2 A blog devoted to news, rumors release date, features and units.

Article Source: http://EzineArticles.com/?expert=Karl_Thomson

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