3/17/08
Fantasy XI: Gameplay
Final Fantasy XI, in addition to being an MMORPG, differs from previous titles in the series in several ways. Unlike the predefined main characters of previous Final Fantasy titles, players are able to customize their characters in limited ways, including race, gender, face, hair color, body size, job, and allegiance. Also unlike previous games in the series, all battles occur in real time, and enemies are no longer randomly encountered.
There are 32 public game worlds, a cluster of servers, available for play with approximately 15 to 20 000 players in each. The servers are named after summoned monsters from previous Final Fantasy titles, such as Ifrit and Diabolos. Players have the ability to move between servers, though few do; more common is the creation of different characters on different servers who can send items between each other. There are no region-specific or system-specific servers, and unlike most online games, players of different languages play in the same world and can interact through automatic language translation.
Players have the option of using any combination of a keyboard, mouse, and controller to play Final Fantasy XI. If a player using a PlayStation 2 or an Xbox 360 does not have a keyboard, the game provides a method for communication within the game. The heads-up display in Final Fantasy XI consists of a log window, menus, and several game information elements. The log window at the bottom of the screen displays system messages, battle messages, and text input by other players. Players may choose to filter what appears in the log window. "Menus" allow the player to access different commands, status windows, and configuration options. The "action command menu" appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through the use of keyboard shortcuts, as well. Square Enix also allows players to communicate by text messaging with people playing the game online.
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