3/17/08
Fantasy XI: Game economy
Final Fantasy XI has a largely player-based economy, with a heavy reliance on "Auction Houses" in each of the major cities of Vana'diel. There are certain economic controls in place mainly in the form of fees and taxes, including a percentage tax on items purchased and a fee for putting items up for auction. Transportation, auction house, item storage, and tax fees do not go to players; these gil sinks effectively remove money from the economy to prevent inflation.
Square Enix has stated that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI. In early 2006, Square Enix discovered that a group of players had found a way to generate game currency and exchange it for real currency, which, in turn, drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion gil was removed from circulation. In July 2006, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce. Since 2006, Square Enix has regularly banned accounts found to be in violation of the terms, some of them using third-party tools, effectively removing billions of gil from the in-game economy.
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